In this tutorial I will explain how in Lua you can move objects (parts) in your script. Moving will use previous position of object so you will be providing only […]
Category: luau
Using BindableEvents with Modules in Roblox Studio
This tutorial will guide you through creating a module script, which provides a function allowing registration for a particular event. We will place the module script in ServerStorage, making it […]
How to grow player with the help of BindableFunction
In this tutorial, we will modulate the player’s size in a cyclic manner. To accomplish this, we will use BindableFunction and BindableEvent. Each time the player jumps, a BindableEvent will […]
Control structures: while, repeat until, for, if
Control structures enable us to manage the flow of execution in our program. They are the basic elements of algorithms and code structure. When you think about how something should […]
Using Bindable Events in Roblox Studio for Loose Coupling
In this tutorial, you will learn how to utilize Bindable Events in Roblox Studio for implementing loose coupling between various scripts. Bindable Events are a robust functionality enabling the creation […]
Change color of player on each jump
In this tutorial, I will guide you through creating a simple Roblox script that enables players to change their skin color each time they jump. This could add a fun […]
Tables: arrays and dictionaries
Overview In this tutorial we will learn about tables in luau programming language, and how they are being used to create arrays and dictionaries. Tables can store large number of […]